Athomas Goldberg
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Athomas Goldberg is currently a Technical Animation Director for Electronic Arts where he most recently designed and implemented all in-game interactive animated features and behavior on an unannounced original IP in the 3rd-person action title at EA's Black Box Studio in Vancouver. In this role, Athomas was responsible for all in-game animation tools, workflows and pipelines, using DICE's Frostbite 2 Game Engine, and EA's proprietary internal animation solution.

Prior to that, Athomas oversaw the research, design and development of animation & simulation tools and technologies for Electronic Arts' world-wide studios, supporting numerous next-gen game titles including: Madden, NCAA Football, NFL Street, FIFA, FIFA Street, NHL, NBA Live, NBA Street, Def Jam, Fight Night, and others. This animation solution is now in use on all EA Sports titles on PS3 and XBox 360, as well as several titles on the Wii, and has been adopted by a number of studios in the EA Games label, including DICE (who have integrated it as the animation solution in the Frostbite 2 Engine), Bioware, EALA, Black Box as well as the EA Play Label's studio in Salt Lake City.

Before joining EA, Athomas was the Game Technologies Group Leader at Sun Microsystems, where he helped coordinate Sun's numerous initiatives and engagements with the electronic games industry.

Prior to that, Athomas was the Founder, President and Chief Technology Officer for Improv Technologies, Inc, where he led a team of 40 people in software development, sales, marketing and business development and helped raise $8 million in private equity financing. In addition, Mr. Goldberg was the chief software architect and principal inventor for Improv's commercially-released products: Cirquet, Orchestrate3D and Catalyst.

Before forming Improv Technologies in February 1999, Mr. Goldberg was a Research Scientist at New York University's Media Research Laboratory, where, along with Professor Ken Perlin, he developed the Improv Animation System, a tool for creating lifelike interactive animated actors for special effects, animated films and interactive games and applications. He has presented the animation system in many published papers and performed demonstrations at numerous conferences and symposia, including ACM SIGGRAPH (94-99), Hypertext 96, Lifelike Computer Characters (94-96) and the American Association for Artificial Intelligence's Symposium on Interactive Story Systems.

His work at NYU has been described in numerous magazines, newspapers and television programs and has been featured in a number of books including "Digital Illusions" edited by Clark Dodsworth for Addison-Wesley, "The Interactive Book" by Celia Pearce for Macmillan Technical Publishing, "Hamlet on the Holodeck" by Janet Murray for The Free Press and the new edition of "The Animation Book" by Kit Laybourne for Three Rivers Press, a division of Crown Publishing.


Prior to his work at NYU, Mr. Goldberg spent several years as an Illustrator, an Off-Broadway theatrical lighting and set designer and a multimedia installation and performance artist during which time he studied painting at the Art Students League in New York and L'Ecole Albert Defois in France.

Before beginning his professional career, Mr. Goldberg studied Film and Television Production at NYU's Tisch School of the Arts during which time he also worked for Edwin Schlossberg Inc. assisting in the development and testing of large-scale multi-user interactive games and applications.

Mr. Goldberg is a member of the American Association for Artificial Intelligence (AAAI), the International Game Developers Association (IGDA) and the Association for Computing Machinery's Special Interest Groups in Graphics and Artificial Intelligence (ACM SIGGRAPH and SIGART). He is on the AI Standards Committee of the IGDA as part of the Working Group on Finite State Machines, and is a member of the editorial board for ACM Computers in Entertainment.

 

Last updated on November 11, 2004