Athomas Goldberg
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The following is list of books, articles and academic research papers that reference "Improv: A System for Scripting Interactive Actors in Virtual Worlds"

Michael Gleicher, Hyun Joon, Shin Lucas, Kovar Andrew Jepsen, Computer Sciences Department, University of Wisconsin, Madison

Michael Neff, Eugene Fiume, Department of Computer Science, University of Toronto, Canada

Robert Rowe & Eric Singer NYU Media Research Laboratory, NY

John Arnold, University of Alberta, Canada

AI for Games and Animation: A Cognitive Modeling Approach
John David Funge, A K Peters Ltd. 1999

Behavioural Animation of Virtual Humans: What Kind of Laws and Rules?
Daniel Thalmann, Jean-Sébastien Monzani, Computer Graphics Lab, EPFL, Switzerland

Spyros Vosinakis, Themis Panayiotopoulos, Lecture Notes in Computer Science, 2001

Marc Cardle, EGUK'2002 Eurographics UK Conference, 2002

Katherine Isbister, Patrick Doyle, Stanford University

Gaze and Task Performance in Shared Virtual Environments
Jeremy N. Bailenson, Andrew C. Beall, & Jim Blascovich
Research Center for Virtual Environments and Behavior,
University of California, Santa Barbara

Katherine Pullen, Christoph Bregler, May 30, 2002

Marc Cavazza, Fred Charles, and Steven J. Mead
School of Computing and Mathematics, University of Teesside, Middlesbrough, United Kingdom

Naiwala P. Chandrasiri, Istv´an Barakonyi, Takeshi Naemura Mitsuru Ishizuka and Hiroshi Harahima
University of Tokyo, Department of Information and Communication Engineering, Tokyo, Japan
Stanford University, Department of Computer Science, Stanford, CA, USA
2000

Traces: Embodied Immersive Interaction with Semi-Autonomous Avatars
Simon Penny, University of Portsmouth (UK) and Merz Akademie, Stuttgart, Germany,
Jeffrey Smith,Carnegie Mellon University Robotics Institute
Phoebe Sengers, GMD - German National Research Center for Information Technology,
Andre Bernhardt,Karlsruhe University.
and Jamieson Schulte, Carnegie Mellon University, CALD

Believable Decision for Virtual Actors
Marc Parenthoen, Jacques Tisseau
Laboratoire d’Informatique Industrielle
Universit´e de Bretagne Occidentale
Thierry Morineau
Laboratoire GRESICO
Cognition Group/Universit´e de Bretagne Sud

Marc Parenthoen, Jacques Tisseau
Laboratoire d’Informatique Industrielle
Universit´e de Bretagne Occidentale              
Thierry Morineau
Laboratoire GRESICO
Cognition Group/Universit´e de Bretagne Sud

Multiple Conceptions Of Character-Based Interactive Installations
Bruce Blumberg, Bill Tomlinson, Marc Downie
Synthetic Characters Group / The Media Lab, MIT

Eitan Medelowitz, AI Lab, UCLA Los Angeles, California

A Layered Brain Architecture for Synthetic Creatures
Damian Isla, Robert Burke, Marc Downie, Bruce Blumberg
The Media Laboratory, Massachusetts Institute of Technology

A Layered Architecture for Lifelike Robotic Motion
Scott Snibbe, Mark Scheeff and Krisnawan Rahardja
Interval Research Corporation

Motion Texture: A Two-Level Statistical Model for Character Motion Synthesis
Yan Li, Heung-Yeung Shum, Microsoft Research, Asia
Tianshu Wang, Xi’an Jiaotong University, P.R.China

ActiveText: A Method for Creating Dynamic and Interactive Texts
Jason E. Lewis, Alex Weyers Interval Research Corporation

Behavior-Friendly Graphics
Kenneth B. Russell and Bruce M. Blumberg
The Media Lab, MIT

The Amusement Internal Modelling for Believable Behaviour of Avatars in an Intelligent Virtual Environment
Ricardo Imbert, María Isabel Sánchez, Angélica de Antonio, Javier Segovia1
Virtual Environments Research Group
Computer Science School
Technical University of Madrid, Spain

Avatars a la Snow Crash
Jan M. Allbeck and Norman I. Badler
Center for Human Modeling and Simulation
University of Pennsylvania

Computer Animation for Articulated 3D Characters
Szilard Kiss
University of Twente, The Netherlands

Model-based Animation of Coverbal Gesture
Stefan Kopp & Ipke Wachsmuth
Artificial Intelligence Group
University of Bielefeld, Germany

No Pain No Gain: Synthetic Muscles for Synthetic Bodies
Carlos Martinho and Ana Paiva
IST-Technical University of Lisbon and
Instituto de Engenharia de Sistemas e Computadores
Lisboa, Portugal.

Pedestrians: Creating Agent Behaviors through Statistical Analysis of Observation Data
Koji Ashida, Seung-Joo Lee, Jan M. Allbeck, Harold Sun, Norman I. Badler,Dimitris Metaxas
Center for Human Modeling & Simulation, University of Pennsylvania

Growing Virtual Communities in 3D Meeting Spaces
Frederic Kaplan, Angus McIntyre, Chisato Numaoka and Silvere Tajan
Sony CSL Paris, France

BEAT: the Behavior Expression Animation Toolkit
Justine Cassell, Hannes Vilhjálmsson, Timothy Bickmore
MIT Media Lab

The Black Sheep - Interactive Improvisation in a 3D Virtual World
Martin Klesen
DFKI GmbH, Saarbrücken, Germany
Janek Szatkowski, Niels Lehmann
Department of Dramaturgy, University of Aarhus, Denmark

Believable Automatically Synthesized Motion by Knowledge-Enhanced Motion Transformation
F. Sebastian Grassia
School of Computer Science, Carnegie Mellon University

Employing AI Methods to Control the Behavior of Animated Interface Agents
Elisabeth Andre, Thomas Rist, Jochen Muller,
German Research Center for Artificial Intelligence (DFKI)
Saarbrucken, Germany

Fuzzy-based Person Tracking in Real-Time
Michael Hoch
Institute for Visual Media, Karlsruhe, Germany
Sven Mann
Academy of Media Arts, Cologne, Germany

Acting in Virtual Reality
M. Slater, J. Howell, A.Steed, D-P. Pertaub, M. Gaurau
Department of Computer Science
University College London

Virtual Humanoids: Let Them Be Autonomous without Losing Control
Angela Caicedo and Daniel Thalmann
Computer Graphics Lab, Swiss Federal Institute of Technology
Lausanne, Switzerland

ACE: A Platform for the Real Time Simulation of Virtual Human Agents
Marcelo Kallmann, Jean-Sébastien Monzani, Angela Caicedo and Daniel Thalmann
EPFL Computer Graphics Lab, Lausanne, Switzerland

Virtual Cultural Identities
C. Jackson
CSIR Mikomtek, Scientia, Pretoria, South Africa
V. Lalioti
Computer Science Department, University of Pretoria, South Africa

Planning and Motion Control in Lifelike Gesture: A Refined Approach
Stefan Kopp & Ipke Wachsmuth
Artificial Intelligence Group, University of Bielefeld, Germany

Dynamically Altering Agent Behaviors Using Natural Language Instructions
Rama Bindiganavale, William Schuler, Jan M. Allbeck,
Norman I. Badler, Aravind K. Joshi, Martha Palmer
University of Pennsylvania

Modeling Objects for Interaction Tasks
Marcelo Kallmann and Daniel Thalmann
EPFL Computer Graphics Lab, Lausanne, Switzerland

Expressive Autonomous Cinematography for Interactive Virtual Environments
Bill Tomlinson, Bruce Blumberg, Delphine Nain
Synthetic Characters Group, MIT Media Lab

Scalable Nonlinear Dynamical Systems for Agent Steering and Crowd Simulation
Siome Goldenstein, Menelaos Karavelas, Dimitris Metaxas, Leonidas Guibas, Eric Aaron, Ambarish Goswami
Computer and Information Science Department, University of Pennsylvania

VHD: A System For Directing Real-Time Virtual Actors
Gaël Sannier, Nadia Magnenat Thalmann
MIRALab, University of Geneva, Switzerland
Selim Balcisoy, Daniel Thalmann
Computer Graphics Laboratory, Swiss Federal Institute of Technology, Lausanne, Switzerland

Put Fuzzy Cognitive Maps To Work in Virtual Worlds
Marc Parenthoen, Jacques Tisseau, Fabien Dory
Laboratoire d’Informatique Industrielle, France
Patrick Reignier
Informatique Graphique, Vision, Robotique, Saint Martin, France

Communicating Multimodal Information on the WWW Using a Lifelike, Animated 3D Agent
István Barakonyi, Naiwala P. Chandrasiri, Sylvain Descamps, Mitsuru Ishizuka
University of Tokyo, School of Engineering, Tokyo, Japan

Virtual Dance and Music Conducted by a Human Conductor
Jakub Segen
Bell Laboratories
Aditi Majumder
University of North Carolina at Chapel Hill
Joshua Gluckman
Columbia University

Virtual RoboCup: Real-Time 3D Visualization of 2D Soccer Games
Bernhard Jung, Markus Oesker, and Heiko Hecht
University at Bielefeld, Germany

Animated Interactive Fiction: Storytelling by a Conversational Virtual Actor
J. Piesk, G. Trogemann
Dept. of Computer Science, Academy of Media Arts, Cologne Germany

Guiding and Interacting with Virtual Crowds in Real-Time
Soraia Raupp Musse, Fabien Garat and Daniel Thalmann
Computer Graphics Lab. Swiss Federal Institute of Technology, Lausanne, Switzerland

The Effects of Noise on the Perception of Animated Human Running
Bobby Bodenheimer, Anna V. Shleyfman, and Jessica K. Hodgins
College of Computing, Georgia Institute of Technology

Visual Scripting for Virtual Behaviors
Mansoo Kim, Ee-Taek Lee
Visual Information Processing Section
Electronics and Telecommunications Research Institute, Korea

A Behavioral Interface to Simulate Agent-Object Interactions in Real Time
Marcelo Kallmann and Daniel Thalmann
EPFL Computer Graphics Lab, Lausanne, Switzerland

Employing AI Methods to Control the Behavior of Animated Interface Agents
Elisabeth Andre, Thomas Rist, Jochen Muller
German Research Center for Artificial Intelligence (DFKI)
Saarbrucken, Germany

BodyChat: Autonomous Communicative Behaviors in Avatars
Hannes Högni Vilhjálmsson and Justine Cassell
Gesture and Narrative Language Group
MIT Media Laboratory

Integrating Reactive and Scripted Behaviors in a Life-Like Presentation Agent
Elisabeth Andre, Thomas Rist and Jochen Muller
German Research Center for Artificial Intelligence (DFKI)
Saarbrucken, Germany

The following is list of books, articles and academic research papers that reference "Improv:  A System for Real-Time Animation of Behavior-Based Interactive Synthetic Actors"

Craig A. Lindley, CSIRO Mathematical and Information Sciences
Frank Nack, CWI, Amsterdam

Kim Binsted, Sony Computer Science Lab, Tokyo Japan

Paola Rizzo, Center of Cognitive Science, University of Torino, Italy
Manuela Velosa, Canegie Mellon University
Maria Miceli, Amedeo Cesta National Research Council, Roma Italy

Kim Binsted, Sony Computer Science Lab, Tokyo, Japan

Other books and articles containing references to Mr. Goldberg's work:

Celia Pearce, Macmillan Technical Publishing, 1997

Janet Murray, The Free Press, 1997

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